Αρχική / Κοινωνικές Επιστήμες / Κοινωνιολογία / Playing with Reality: How Games Shape Our World

Playing with Reality: How Games Shape Our World

ΣΥΓΓΡΑΦΕΑΣ
Τιμή
14,80 €
16,40 € -10%
Διαθέσιμο κατόπιν παραγγελίας
Αποστέλλεται σε 15 - 25 ημέρες.

Προσθήκη στα αγαπημένα

We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. They're also a lot of fun. But what happens when we mistake games for reality?

Playing With Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology and the future of democracy. As neuroscientist and physicist Kelly Clancy shows us, games have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth-century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation - yet still underlies basic assumptions in economics, politics and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy.

Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.
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With the blazing mind of a scientist and the keen eye of a poet, Clancy emerges as one of the most important new writers of her generation

David Eagleman, neuroscientist at Stanford, NYT bestselling author INCOGNITO and LIVEWIRED
 
 
 
Συγγραφέας: Clancy Kelly
Εκδότης: PENGUIN
Σελίδες: 368
ISBN: 9780141998930
Εξώφυλλο: Μαλακό Εξώφυλλο
Αριθμός Έκδοσης: 1
Έτος έκδοσης: 2025

Kelly Clancy, PhD, is a neuroscientist and physicist who has held research positions at MIT, Berkeley, University College London, and DeepMind. She develops novel brain-computer interfaces with the aim of understanding the principles of intelligence. Her writing has appeared in WiredHarper's and the New Yorker. She spent her childhood being repeatedly murdered by her sisters in the video game GoldenEye 007.

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